rocketclowns.com new splash screen ;) #MadeWithAnimate pic.twitter.com/u7pEZTq0zm
About 2 days ago from Rocketclowns's Twitter via Twitter Web Client
RT @0L4F @JosephLabrecque Wow, I made a new #Canvas HTML template that loads @greensock #TweenMax in minutes in @animatecc :) pic.twitter.com/vJX7SjeWpy
About 4 days ago from Rocketclowns's Twitter via Twitter for Android
Here we go! #AnimateCC, a new era for #Flash! Uhm, I mean, #Flash has a new name! And tons of new features :) pic.twitter.com/22t35wMw1Z
About 4 days ago from Rocketclowns's Twitter via Twitter Web Client
RT @ZacharyIndy Congrats to @Adobe @air for winning App Dev consumer on CES 2016 (AGAIN) pic.twitter.com/6t6mW0eFQv
About a month ago from Rocketclowns's Twitter via Twitter for Android
RT @jakubwagner Facebook's 2015 Game of the Year is ... wait for it ... again a Flash game. :-)
RT @0L4F Embedding #HTML5 #canvas into #WordPress: rocketclowns.com/blog/embeddi… #FlashCC #GSAP #TweenMax @JosephLabrecque pic.twitter.com/HHXFWVCVBN
@JosephLabrecque Thanks, I'll keep that in mind :) So far, I never saw any changes, but I'm probably just scratching the surface.
@JosephLabrecque I'm wondering if there's any reason why I'd let #FlashCC #Canvas overwrite the HTML after first publication. Any ideas?
RT @0L4F #HTML5BoilerPlate: 30 seperate files, 232kB to say "Hello World" in #HTML5. Yay progress? #OpenStandards #HTML5Woes html5boilerplate.com
About 2 months ago from Rocketclowns's Twitter via Twitter for Android
RT @0L4F What if there was a platform out there that could do multi threading on any device? What if #FlashLives five years after #ThoughtsOnFlash?
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